Thursday, 14 February 2013

shipley wharf stuff...


 Shipley wharf was more of an area then just one building which made it more of a challenge but not impossible. I started of by making the resturaunt first, that place would be the centre point of my work, where i would start. This part was built up by two planes which would act a glass roofs, two blocks which would be part of the building and about four cylinders which would be pillars for the main entrance. (this is the ruff idea of the main bit which is the resturant).
Side to side of the resturant were terrce house, i managed to make this with only just one block, I first designed one building, I drew out a box and match the lenght to the resturant and the created the building like shape, same as shipley wharf, with these building they had a huge chunk of the building just hanging over the canal which i was able to extrude out of the original block and shape it perfectly like the building in shipley wharf, with the shaping done i then started to go into detail with the building and started to add indent for windows and doors so i would know what it would look like and where to put them, once i did this i then copied the original building and moved it to the over side since there buildings on each side that were the same on each side which help cut the work down a bit quicker.
from here I had to add another extention to right side of the building, because that how it look, so i draw out another box and match the sizes to the other building and gave it its building like shape. as well as some window and door features.
Once i finished the main of the buildings i started work on doing a canal which was real easy to make, i draw out a plane and extrude downwards so know it look like square bowl and then i draw another plane, matching the size of the extrusion, so that plane can have a texture that look like the canal.
Once i did the canal i started work on the other side which was the road, this was extremely easy, i just draw out a plane about a reasonable size of the road so i could put on the texture of the road.
Once i did that i started some more work back on my buildings and i thought to put in some drain pipes, for this i used a tool that allowed me to draw out railings which i managed to make them look like pipe lines, i stuck these in the proper of where pipe lines are stuck, after that i stuck in all the doors and windows and started work on texturing.
For the resturant i wanted a red brick texture because that was the colour of the resturant and it look pritty posh, the buildings a white brick texture because that was the colour of  building around the resturant, the doors i went for an old wooden texture because i felt that it look best that way in my opinion, windows light blue, pipe line black, for the road i didn't want use a texture parsay i wanted to use a picture of the road and put it on the plane to make it look more of a road and for the canal i managed to find a picture of some dirty merky water which is what canals look like in Britian.
With some of my enviroment i thought of using trees to block off the view that shows that nothing there, so i get to draw up some trees that helps block off  the other enviroment, so i use this to my advantage.

I didn't find this hard at all real because i suppose i just found it simple to do and i just built it so simpley, there wasn't anything complex to do it was just blocks and a little extruding.

I'm 50/50 on whether this is as good as a prof-, i think its o.k. but maybe there could be something to improve on.

I would say that to improve upon it i would need to work on the enviroment around my main enviroment so that it looks more real.







Planning for work



Here are my primary research photos, these photos are of the building that I am designing in 3D studio max.
The first set are pictures of the united reformed church, the second set is shipley wharf and the third set are some pictures of textures.
Being able to take pictures of these buildings really help with being able to get a better look, a more detailed and consentrated look, which help in creating a more detailed design of my building.
With these pictures it helps to answer question for these buildings like how many windows are needed, how many doors, what in-dents and what not.
All this research help with concept and designing these buildings.

Monday, 4 February 2013

Team meeting-04/02/2013

We as team descussed:

Waqar will be taking over the wix website, per.

saddique needs to his bio on his personal page on the wix site and needs to add another picture

3D Models

Waqar-having problem with the windows, to many to do, Steven gave a few good solutions on how to over come the problem. Waqar has completed half of salt and a canal boat, has not started  on the new mill or the music shop.

Steven-has completed the church with texture, shipley wharf needs added extra buildings around for the enviroment.

Concept Drawing

Steven has finished his concept drawing on the church but needs to start concept on shipley wharf

Waqar needs concept on music shop, boat, new mill and salt mill.

Saddique needs to add colour to his concept of warehouse.


Steven-will start on hirst lock next week

Saddique-will take over facebook

Thursday, 31 January 2013

shipley wharf

This is my 3D model of Shipley wharf, this is what I've produce so far on the area of my shipley wharf, this picture is the back of shipley wharf, it is viewed from the canal point of view.

Thursday, 24 January 2013

united reform church, saltaire

Here is my 3D model on the united reformed church stationed in Saltaire, this is one of the models that i've made so for our teams project of saltaire so far, the over one being shipley wharf, when i was working on this i really wanted to try and put as much detail in it as possible so i got a collection images, primary and secondary, of all angles of the church and of the inside so i knew how many windows, dent, in-dents and doors there was of this building, i did my research as it were on this building before i started. The first thing i started on was the front of the church, the steps, the greek like coloums and a bit of the roof doing this part was really easy for me with the steps and the coloums it was mainly copy and paste and make them different sizes. Doing this bit first help massively because from this part i now knew how high and the width of the church was going to be. From here i worked on one side of the wall, when i did this bit i kept getting the segments wrong because i kept trying to get the right amount of windows and all the other bits that poke out the side of the wall, when i eventually got the amount of segments right i then copy and paste that wall to create the other wall and the insides walls. when did the wall i started work on the roof, with the outside wall i extrude out a roof from both sides and joined them up to create a roof. I then started work on the the massive pillar on top of the roof which basically consists of one massive cylinder and serval small ones as well as half a cylinder and an ice cream cone. When i did a major amount of the outside of the church i started work on the inside which i found annoyingly tiering, on the inside i had to create two dangling shanderliers, as many benches as i could fit in without making it to rediculous and the churchs organ, the church organ was the one that required the most attention to detail, it was made out boxes and sevral cylinders, all the benches are just made out of one bench and that bench was just made out of a single plane when i perfected one bench i simplely then just multiple as many benches as i could fit into the church. With this church there was a small little building on the left side of the church which legend says that it may or may not contain the head of sir titus salt but either way it was a simple and easy simple little block to make that required four planes to make the walls  and a little pyrmaid to make the roof, there is a little statue next to the little building that i put in any way as you can see. All that was left to make was the doors and the windows, the windows were easy to put because i already extrude were i was going to put my windows, i then drew up some windows and place them in, were i was going to place the doors i already deleted out little bits of the wall to place my doors so yet again i drew up some doors and place them in.

In my onist opinion i think this is one of the best 3D models that i ever made and that its right up there with all the professionals.

what i found hard about this is trying to put all this detail because everytime I tried to do this i found that i had to go back and re-doing again because it wasn't right.


I don't see anything that needs improvement I think that this is the best of my ablities can go for know.

Thursday, 17 January 2013

Team meaating, 17/01/2013

In todays team meeting we decuessed what we needed to do, I to be working on the church, saddique to be working on texture for the ware house as well as working on the warehouse and waqar is working on building a canal boat for know.
After we've done what we needed to do we then have to work on are over stuff waqar still needs to do New mill and salt mill and then i need to talk to waqar about modeling shipley wharf.

Thursday, 10 January 2013

Here is my progress so far on a 3D model I've been working on. the idea of this model is that its a flying ship, it is to be used in the clients trailer as a away of exploring the area or in our video-game trailer for some sort of visual entertainment.
For the main part of the ship it is given the body of an ordinary (say) pirate ship, know for the ship to move, i was struggling for choice here, 1st choice i was thinking that i could four turbines 2 being on each side to make it hover and to have sails to make it move, 2nd choice i was thinking of having four turbines 2 being on each side that makes it move forwards and so and to have a balloon to make it hover in the air.
So far on the model i like the way just about everything is but at the front of the ship (top right picture) it just doesn't look smooth, that's the only thing i don't like about this thing so far.