Monday, 23 January 2012

3D MAX ANIMATION

Here is my animation, it is 21 secs long and what it is about is a tardis that goes through a planetry system while chasing a mystrious green cube. my idea for this animation came to me when i was thinking up ideas for animation that were a bit to ambishous then i came up with the simple and brilliant idea of this.
Creating this animation was pritty simple at first cause for the green cube and tardis were basic cubed shapes were as the tardis needed to be bit more detailed, then i need to place the planets around the areana, that was easy, I basically drawed out one circle shape then i clicked on the shape then hold shift and moved it so the shape would be instantly copied. when that was done i work on design for the objects and background, i did this whole process of getting a layer out for the tardis by putting it on photoshop and then moving onto 3D MAX as some sort of design then I moved that design onto the blue cube, i did the same thing to the planets only i used these pre-designs that were already their as well as altering their size to make them look more different from one an other. I started work on the background, it was basically the same process of the tardis design only when i made the design i drag it out on  the background and were ever i looked on the computer i could see my background everywere. Once i designed everything i started on the animation, the idea of the animation was simple zig zagging through the plantery system and then ending with the tardis flying into the camera, I had problems with the animation because were i wanted the objects to move didn't move there, they ended up going through the planets so i had to break my animation into little bits so the movements of the objects were more procised zig zagging through the planets which in time was successful. To film the way i wanted this with the right angles i used a tool called "camera" so on the screen what ever the camera was looking at i would see, and be filmed. After i did the filming i render it out in to an AVI movie so i could put it into movie maker and add a title sequence, sound and credits.

Thursday, 19 January 2012



 This is my one point prospective work, from bottom to top Its one point to two point prospective. One point prospective is where the drawing is given the impression of depth like looking down a corrider like my first drawing which happened, the center point and my drawing would have been the door at the end of the corrider. 2 point prospective give it a more increase of detail and depth, the drawing above is a two point prospective drawing of a table with random objects placed. my techniuqe for one point prospective was to draw a an image from merging or coming out of a certain point. My techniuqe for 2 point prospective was to have 2 point  merging towards aq center line like two roads coming to a corner shop

Here my artwork on point prospective work, my first drawing is a one point prospective work on a corrider in my college, one point prospective is were a drawing is merging or coming out of a center point to give it more depth/detail, My other artwork is a two prospective drawing of a table with random objects, two point prospective is two center with drawings murging to a center line, like looking at a corner shop with two roads coming together.
Perspective is the technique used to represent a three-dimensional world on a piece of paper or canvas in a way that looks realistic and accurate, as we see it in nature. Perspective is used to create an illusion of space and depth on a flat surface.
There are three basic types of perspective: one, two, and three-point. They refers to the number of vanishing points used to create the perspective illusion. Two-point perspective is the most commonly used.
vanishing points is a term used in perspective to describe the point on the horizon where parallel lines appear to meet, example of this are railway tracks going into the distance, you know the two tracks are parallel to each other and remain the same distance apart, but the further away they get, the closer they appear to become to each other.
One vanishing point is typically used for roads, railway tracks, hallways, or buildings viewed so that the front is directly facing the viewer. Any objects that are made up of lines either directly parallel with the viewer's line of sight or directly perpendicular (the railroad slats) can be represented with one-point perspective.
Two-point perspective can be used to draw the same objects as one-point perspective, two point perspective islooking at the corner of a house, or looking at two forked roads shrink into the distance, for example. One point represents one set of parallel lines, the other point represents the other. Looking at a house from the corner.

perspective is away of making objects looking 3D, giving it a more realistic look, this is done by using two point perspective.


Three-point perspective is usually used for buildings seen from above or below. In addition to the two vanishing points from before, one for each wall, there is now one for how those walls recede into the ground. This third vanishing point will be below the ground. Looking up at a tall building is another common example of the third vanishing point. This time the third vanishing point is high in space.


Four-point perspective, also called infinite-point perspective, is the curvilinear variant of two-point perspective. As the result when made into an infinite point version i.e. when the amount of vanishing points exceeds the minimum amount required, a four point perspective image becomes a panorama that can go to a 360 degree view and beyond – when going beyond the 360 degree view the artist might depict an "impossible" room as the artist might depict something new when it's supposed to show part of what already exists within those 360 degrees. This elongated frame can be used both horizontally and vertically and when used vertically can be described as an image that depicts both a worm's- and bird's eye view of a scene at the same time.






Wednesday, 7 December 2011

My five genre for my iphone, sci-fi, puzzle, horror, adventure and action. what i did was make up a mind map of what 5 genres i would choose then i did several icons that could represent each of the chosen gernes, once i had a great variation of icons i choose my finales and improved on the chosen ones. when doing my finale icons i was very protechique on it, i fought very carefully about what i wanted my icons to look like, i wanted to represent there true purpose for there genre with an outstanding background of course. for sci-fi i fought spaceships and the stars which is what sci-fi is basically, for puzzle i fought of borrowing the riddler icon from Batman because he him self is a challenge for the mind, for horror i wanted to go for an ironic/misleading joke where i would use the head of teddy bear which isn't scary and turn it into something scary, for the adventure i fought what would represent adenture better then indiana jones so i did a template of indiana jones hat, for action i fought of what things are asociated with action (voilents, explosions, war, fighting) so i went with a bloody nuclear symbols. each of these icons have been traced over hand drawings by me that i took a picture of and draw around on photoshop.
Each of my finale icons that i have done meet my exact intenstions.
when working on this project i spent about an hour doing my planning, another hour working on my finale design and about an hour and a half finalilizing it on photoshop. I suppose i could of done things more effishant if i was a better player on photoshop, its i just struggle a bit on photoshop trying to find my way around.
I found that the planning side to particularly easy but the finalelizing a bit hardish.
i wouldn't try to compare my actual icons to a profecinal i feel it isn't as ellegant as them but comparing my ideas i would say works better then an profecinals.
Other people think my work is a piece of ingenius work.
if i was to improve on it i would try add more detailed texture or something like that.
if i was to do it again i would ask for more help into making it look more detailed.

Friday, 2 December 2011

This was my work on photoshop being processed to 3D max and this is the final product, I used a template on 3D max to colour in the parts that i wanted coloured in my vision, i was able to add detail hence the lights and windows with a wee bit of blood. on this project we taught how to put images on 3D max objects, from images from the inter-web to photoshop to edit and then dragged into 3D studio max onto the object. on this project we started out by pulling out a rectangle and molding it into car like shape then we added to cylinders for wheels. when i drew out the rectangle i did it by 5x2, then from the rectangle i pulled out parts of the rectangle to create the driver area then i started to in-dent parts of the car to give it the car-shape.
once i i finished building the model of the car i went onto photoshop were i got temple of different parts of a car, the grill, head light and windows, once i got different parts of cars on photoshop i edit it out on photoshop to get rid of the parts i don't need, once i did that i dragged these pictures onto this colour editing tool thing which from there were know effects that i then dragged onto the body of the car which came out as the finishing product above.
comparing this to professional example would be like comparing it to a childs toy, to be onist it ain't that impressive.
when i showed of my car they weren't that impressed with it because of its orful appeal but they did find the blood stain amuzing.
the only thing i would of done differently or changed would be to make it look more like a sports car or a classic american muscle car.
for me i learned a great deal on how to apply images from the inter-web to photoshop to 3D studio max.

Thursday, 1 December 2011

Reflection on my 3D model



  • I suppose i could improve imy 3D model by maybe adding texture like maybe a army com or desert warfare to give it a more realistic feel.
  • expand my inteligence level to understand my way around 3D max.
  • Everything i suppose.
  • My lack of inteligence that slightly slowed me down.
  • I thought i used my time very well, I managed to do my model in 3 hours or so and then i used the rest of my time into doing a short animation with my blade runner.
  • I have learned a great deal in 3D studio max, such as lighting, texturing and manlipueming my objects to fit my ideas.
  • Probaly any challenge that i'm comfronted with.
  • yes, but not entirly because i wasn't able to go into greater detail as i hope i would, considering the lack of Knowledge.