Monday 23 January 2012

3D MAX ANIMATION

Here is my animation, it is 21 secs long and what it is about is a tardis that goes through a planetry system while chasing a mystrious green cube. my idea for this animation came to me when i was thinking up ideas for animation that were a bit to ambishous then i came up with the simple and brilliant idea of this.
Creating this animation was pritty simple at first cause for the green cube and tardis were basic cubed shapes were as the tardis needed to be bit more detailed, then i need to place the planets around the areana, that was easy, I basically drawed out one circle shape then i clicked on the shape then hold shift and moved it so the shape would be instantly copied. when that was done i work on design for the objects and background, i did this whole process of getting a layer out for the tardis by putting it on photoshop and then moving onto 3D MAX as some sort of design then I moved that design onto the blue cube, i did the same thing to the planets only i used these pre-designs that were already their as well as altering their size to make them look more different from one an other. I started work on the background, it was basically the same process of the tardis design only when i made the design i drag it out on  the background and were ever i looked on the computer i could see my background everywere. Once i designed everything i started on the animation, the idea of the animation was simple zig zagging through the plantery system and then ending with the tardis flying into the camera, I had problems with the animation because were i wanted the objects to move didn't move there, they ended up going through the planets so i had to break my animation into little bits so the movements of the objects were more procised zig zagging through the planets which in time was successful. To film the way i wanted this with the right angles i used a tool called "camera" so on the screen what ever the camera was looking at i would see, and be filmed. After i did the filming i render it out in to an AVI movie so i could put it into movie maker and add a title sequence, sound and credits.

Thursday 19 January 2012



 This is my one point prospective work, from bottom to top Its one point to two point prospective. One point prospective is where the drawing is given the impression of depth like looking down a corrider like my first drawing which happened, the center point and my drawing would have been the door at the end of the corrider. 2 point prospective give it a more increase of detail and depth, the drawing above is a two point prospective drawing of a table with random objects placed. my techniuqe for one point prospective was to draw a an image from merging or coming out of a certain point. My techniuqe for 2 point prospective was to have 2 point  merging towards aq center line like two roads coming to a corner shop

Here my artwork on point prospective work, my first drawing is a one point prospective work on a corrider in my college, one point prospective is were a drawing is merging or coming out of a center point to give it more depth/detail, My other artwork is a two prospective drawing of a table with random objects, two point prospective is two center with drawings murging to a center line, like looking at a corner shop with two roads coming together.
Perspective is the technique used to represent a three-dimensional world on a piece of paper or canvas in a way that looks realistic and accurate, as we see it in nature. Perspective is used to create an illusion of space and depth on a flat surface.
There are three basic types of perspective: one, two, and three-point. They refers to the number of vanishing points used to create the perspective illusion. Two-point perspective is the most commonly used.
vanishing points is a term used in perspective to describe the point on the horizon where parallel lines appear to meet, example of this are railway tracks going into the distance, you know the two tracks are parallel to each other and remain the same distance apart, but the further away they get, the closer they appear to become to each other.
One vanishing point is typically used for roads, railway tracks, hallways, or buildings viewed so that the front is directly facing the viewer. Any objects that are made up of lines either directly parallel with the viewer's line of sight or directly perpendicular (the railroad slats) can be represented with one-point perspective.
Two-point perspective can be used to draw the same objects as one-point perspective, two point perspective islooking at the corner of a house, or looking at two forked roads shrink into the distance, for example. One point represents one set of parallel lines, the other point represents the other. Looking at a house from the corner.

perspective is away of making objects looking 3D, giving it a more realistic look, this is done by using two point perspective.


Three-point perspective is usually used for buildings seen from above or below. In addition to the two vanishing points from before, one for each wall, there is now one for how those walls recede into the ground. This third vanishing point will be below the ground. Looking up at a tall building is another common example of the third vanishing point. This time the third vanishing point is high in space.


Four-point perspective, also called infinite-point perspective, is the curvilinear variant of two-point perspective. As the result when made into an infinite point version i.e. when the amount of vanishing points exceeds the minimum amount required, a four point perspective image becomes a panorama that can go to a 360 degree view and beyond – when going beyond the 360 degree view the artist might depict an "impossible" room as the artist might depict something new when it's supposed to show part of what already exists within those 360 degrees. This elongated frame can be used both horizontally and vertically and when used vertically can be described as an image that depicts both a worm's- and bird's eye view of a scene at the same time.