Thursday 31 January 2013

shipley wharf

This is my 3D model of Shipley wharf, this is what I've produce so far on the area of my shipley wharf, this picture is the back of shipley wharf, it is viewed from the canal point of view.

Thursday 24 January 2013

united reform church, saltaire

Here is my 3D model on the united reformed church stationed in Saltaire, this is one of the models that i've made so for our teams project of saltaire so far, the over one being shipley wharf, when i was working on this i really wanted to try and put as much detail in it as possible so i got a collection images, primary and secondary, of all angles of the church and of the inside so i knew how many windows, dent, in-dents and doors there was of this building, i did my research as it were on this building before i started. The first thing i started on was the front of the church, the steps, the greek like coloums and a bit of the roof doing this part was really easy for me with the steps and the coloums it was mainly copy and paste and make them different sizes. Doing this bit first help massively because from this part i now knew how high and the width of the church was going to be. From here i worked on one side of the wall, when i did this bit i kept getting the segments wrong because i kept trying to get the right amount of windows and all the other bits that poke out the side of the wall, when i eventually got the amount of segments right i then copy and paste that wall to create the other wall and the insides walls. when did the wall i started work on the roof, with the outside wall i extrude out a roof from both sides and joined them up to create a roof. I then started work on the the massive pillar on top of the roof which basically consists of one massive cylinder and serval small ones as well as half a cylinder and an ice cream cone. When i did a major amount of the outside of the church i started work on the inside which i found annoyingly tiering, on the inside i had to create two dangling shanderliers, as many benches as i could fit in without making it to rediculous and the churchs organ, the church organ was the one that required the most attention to detail, it was made out boxes and sevral cylinders, all the benches are just made out of one bench and that bench was just made out of a single plane when i perfected one bench i simplely then just multiple as many benches as i could fit into the church. With this church there was a small little building on the left side of the church which legend says that it may or may not contain the head of sir titus salt but either way it was a simple and easy simple little block to make that required four planes to make the walls  and a little pyrmaid to make the roof, there is a little statue next to the little building that i put in any way as you can see. All that was left to make was the doors and the windows, the windows were easy to put because i already extrude were i was going to put my windows, i then drew up some windows and place them in, were i was going to place the doors i already deleted out little bits of the wall to place my doors so yet again i drew up some doors and place them in.

In my onist opinion i think this is one of the best 3D models that i ever made and that its right up there with all the professionals.

what i found hard about this is trying to put all this detail because everytime I tried to do this i found that i had to go back and re-doing again because it wasn't right.


I don't see anything that needs improvement I think that this is the best of my ablities can go for know.

Thursday 17 January 2013

Team meaating, 17/01/2013

In todays team meeting we decuessed what we needed to do, I to be working on the church, saddique to be working on texture for the ware house as well as working on the warehouse and waqar is working on building a canal boat for know.
After we've done what we needed to do we then have to work on are over stuff waqar still needs to do New mill and salt mill and then i need to talk to waqar about modeling shipley wharf.

Thursday 10 January 2013

Here is my progress so far on a 3D model I've been working on. the idea of this model is that its a flying ship, it is to be used in the clients trailer as a away of exploring the area or in our video-game trailer for some sort of visual entertainment.
For the main part of the ship it is given the body of an ordinary (say) pirate ship, know for the ship to move, i was struggling for choice here, 1st choice i was thinking that i could four turbines 2 being on each side to make it hover and to have sails to make it move, 2nd choice i was thinking of having four turbines 2 being on each side that makes it move forwards and so and to have a balloon to make it hover in the air.
So far on the model i like the way just about everything is but at the front of the ship (top right picture) it just doesn't look smooth, that's the only thing i don't like about this thing so far.