Thursday 25 October 2012

Flash work

this is a blog review of the recent weeks on working on my flash animation that i've been working on for a client called Steven Bottoms, he's wanting us to design an intractive map over the surronding seclected area.

http://www.freshnewgames.com/whackyourboss.html

The link above is a proffenial example of a flash game site that pritty decesent.

What i did was i did a tracing of the map of the surrounding area and through that i transfered it on to photoshop were i went on with designing my own inturpitation of my map, through photoshop i designed my map how i wanted it to look which was to make it look like a treasure map that way i thought it would make it look more intresting. As well as design my map on my photoshop i had to design my buttons that were asociated with the point of intrest in the surrounding area. each of this buttons will bring up a sheet of infomation that explains about the area. Once i finished my design on photoshop i transfered my images from photoshop to Flash were i started my design on my web-design. I used my map as the background as a base for the layout. On flash i designed what my buttons would do, so when you intract with it my buttons would do something like change size, colour, shape and when you click on it (some) would deliver you to another screen with infomation and hopefully a video. my flash work is in a sort of finished/still working on fases.

When i was working on this flash project i kinda didn't have any original intention on what i wanted, the project kinda develop it self as i went along, so i wouldn't know what to say about my intention on this one.

When i was working on this project i kinda managed my time by just limping it, i don't think i managed my time as effectively as i should of, i may have been slacking in some areas, i think i may of have been juggling too many things at one time.

i struggled with most of the technical side of things, i struggle with the motion tween when i was tryin to make some of my images move and when i was tying to do the coding for my buttons so my buttons would lead the viewer to A to B. i am capable of doing these things its just i would feel more rearshored if i had someone there to ask.

what i found the easiest was the designing part of it, the planning, the designing, drawing, creating the buttons, designing the map, that type of thing.

people like it for how it stuck out, they like the fact that i used the treasure map as the background and they like how my icons look like cartoon pop ups.

I could improve upon my time keeping skills my abilitie to do most of the stuff im struggling with.

I suppose i was to do things differently i would take more of a proffecianal angle look at it.

what i learned from doing this project was how to do programing for my buttons.

Monday 22 October 2012

Our teams

22/10/2012, we were told what teams we were in today, for me it was:
  • Steven
  • Waqar
  • cieron
  • Saddiuqe

In our teams we were told what routes we would be doing, our team would be doing the blue route which consists a major chunck of the the leeds to liverpool canal and the surronding area.

In our team we had to decuss who would be the leader of our little rebel allience, I elected waqar and everyone else fell in. I choose him because i felt he was the wised out of our group and probaly the most inteligent skills that i felt that were need to lead.
For cieron i feel that he would be good in the animation department as he posses the skills and knowledge to work around flash.
saddiug

After we elected our leader we decided what our team name would be, we did a mind map of ideas on what names would be good, we circled around the idea of greek words, i like the idea of an unuseal name that had a hidden meaning, in the end we came up with 'robot lama'. Even though we have decided our team name i don't want to let go of deciding the group name because i feel like there maybe a better name out there. when we were fingering around with the idea for the group name i thought about other companie names and i noticed that some of them consists of two favourite/major words like for example naughtydog has the word naughty and dog and i kinda thought that maybe it would be easier think of two favourite word.

Monday 15 October 2012

sociology of sound

http://www.youtube.com/watch?v=LYuaJcWMG70

This song here makes me feel happy, uplifted, excited and FUNKY!!!.
I like the fast techno trum beat in the background and the fast paste music that keeps coming and coming like a good weave and the parts were it builds the tension and unleash the awsomeness energectic music like a massive explosion.
this song actually isn't on itunes.

http://www.youtube.com/watch?v=hQMMHiQcLWA

I like this for many and complicated reasons but like it because of how it starts, it builds the tension then release the carm soving singing voice but still holding that tension making sound cool and how it sounds old but also hip so the young generation might like and keeps going on  and on with a cool beat. I feel like the sound is meaning full like there's a purpose, like he's shouting out for a good cause, its rare jem this song is. The giutar in the background that keeps going un-interupted i just love how it keeps going.

http://www.youtube.com/watch?v=xRQnJyP77tY

This song i like because its so energetic, fast paste, powerfully loud and builds up the tension quiet nicely and mainly because it was in iron man and the avengers and even though its rock music its actually cool.

In my opinion music is an expression of the artist feelings or a part of it, but i think the reason why we like certain music is because we can relate to those feelings and i think its that connection that drives a connection to liking certain music.
Were as some music, i think, can control our feelings, which may or may not control or feelings to liking certain music, with some music it can make us so happy, stong, enogetic amd proud were as other music can destory those feelings and make us feel sad, depressed, suicidle and philisothicla. I believe the other part of music can control or emotion, it may be why there's consprises that their are hidden messages in music but i was thinking not that saddistic.
As well as control our feelings and emotion towards, i beleave that music is used to set the mood in scenario a situation that accours, but not music as in singing, i mean of course theme music to tell the type of situation that has a rosen, like for example there would be tunes for; inamate danger, horrorific scenes, silence, being chased, heroic moments, saddness over a well known character death and a triomph day and as well as an iconic theme tune for a triligoy or more of games and films that people reckonise istantly when they here it . I beleave in doing this creates a more realistic atsmosphere for film or game.
Here are some examples of what i'm talking about;

http://www.youtube.com/watch?v=8QKvFYQaOkw

This tune right here is from the Halo legends, a different bunch of collection of animation sournding the story of Master Chef.
Now i like because it sounds perfect, through out there's no interupions through out the tune and it sounds loud and powerful, when i listen to it sounds like the type of music were a battle is about to comence and that you get to see a bird eye view of the whole battle and just at the end it sounds like a series of heroism is taking place in 3D HD with surrond sound.

http://www.youtube.com/watch?v=iDuJkMOdRZY&feature=fvwrel

Know when i here this tune i instantly know its the pirates of the caribbean tune because its well know and its been through out all four pirates of the caribbean, this was played when something awsome and adventuress was happening and thats what i think when i here the tune, that we are on one hell of an awsome journey and adventure.

http://www.youtube.com/watch?v=H8Jb9eJ6tts

This is the The Dark Knight Rises theme tune, i think this suits batman personality to how much he's muchord of the years from the comics books, to the horrid tv show to the cartoon series to the early movies and now the dark knight rises triliogy. I like the way it starts off because it kinda sounds like the type of tune that would be played when someone sneaking around, thats very much batman. I like it at the start when it builds up the tension then release the orcistarted dramatic music that is Batman.

With games you will be needing soundtracks for games that suit moments such as, fight scenes, pursuits or inamate danger.

http://www.youtube.com/watch?v=s_0n8cnom0A

This is a piece of soundtrack from the the assassins creed brotherhood soundtrack, i like it for its fast pace and how it keeps getting louder near the end, when i here this it makes feel that its the type of music used when someone is being pursued/in a real good chase scene.

http://www.youtube.com/watch?v=BQ-mmSh9yMw

This is a piece of soundtrack from Halo 4 soundtrack, I like how it starts of very calmly and very slowly builds up the tension with such beautiful orchstrated music and then out of no where it release the loud bounding beats, when i hear it sounds like your walking up to near coming battle scenario and when the loud beats comes on it makes me feel that the protaganis has just gone head first in to  glorious battle where he rises up victouris at the end.

http://www.youtube.com/watch?v=ShQgY3mRSis&feature=relmfu

This is a piece of soundtrack from Uncharted 3 Drake Deception, I like it for it sounds so beautiful orchstarted like something you would get from a opreha house and for its hidden beat in the background, when i hear it sounds some sort of pursuit with some high intense action

Tuesday 9 October 2012

definition

  • wavelength - the wavelenght of sound is the distance between analogous points of two seccessive waves or the length of the radio wave used by a particular radio station for broadcasting programmes.
  • Amplitude - is the energy
  • frequency - is the level of the sound, to how high & low the sound can be produced, it is produced by the the speed of a vibrating object, the faster vibration the louder the sound.
  • decibels - A unit for measuring the loudness of sound.