Thursday 21 March 2013

3D Studio max animation

Offically I've done all animation in my 3D studio max models, they aren't the finals animation there just mocks to say I've done the animation, the final animation will start soon.
When I started filming these animation I had a bit of trouble with the timing, the speed at which the video went at but after a few times experimenting I had a good estimate at what I needed to aim for to get the right timings.

The animation above is the animation of hirst lock.  At first I had the idea of how I was going to do this, at first I had the camera postion at the near the swing bridge so the camera would just walk a cross it, about half way across it would then have a look around the surronding area, it would then continue a cross the bridge and the start to head down the canal into which it would have a quick nosie in the lock and then continue down the canal down the hill, About half-way down the the path it would then have another quick look around the surronding area and then end.
The animation above is the animation of part of a building of new & salt mill.
The video here is just a real quick 360 degree pan shot of part of building from the mill.
The animation above is the animation of part of a building of new & salt mill.
The video here is just a real quick 360 degree pan shot of part of building from the mill.
The animation above is an animation of shipley wharf.
When I started to do this animation I wanted the camera to feel like it was just flying around like a bird so I tried it on this to see what it would be like, I had the camera fly down the street and then made it turn left and fly through this building and then have the camera fly back up the canal and then lift off into the air.
This animation here is the animation of the united reformed church.
I had the camera started staring at the front of the church then I had the camera walk around the church looking up and down while doing so the I had the walk inside of the church just having a look inside, which is pritty much it.

Tuesday 19 March 2013

planning and production of sound

I would first map out my enviroment look at them individualy and think carefully about what sort of sounds you might hear in each enviroment so for example you might here the sound of a car, laughter of children, a gush of wind as well as the sounds you might here and would also take into consideration how they would the in each of these. I would consider the fact since its a different enviroment that things would sound differently like how foot steps would sound different to walking on grass to tar-mac.

With music it has to suit the situation rather then it being totally random.

For the type of video that we are presenting to our client I'm thinking that it should be calm, mellow, relax and pleasent, It can't be something loudly epic or mellow dramatic because the video isn't suited for that type of music, for the video to be perfect it has to have music that suits it best or what it is.

http://www.youtube.com/watch?v=M_0TRKtbbJk&playnext=1&list=PLC1F79AE4BCC77D60&feature=results_video

This link is an example of the type of music I was thinking about having in the video, its from the game halo combat evoled & halo CE anniversary, it suits it well because its carm and mellow because the video itself has no real gerne of anytype, no such real action at all that it can only be just soving.

http://www.youtube.com/watch?v=a40ZCFtUoLA

Another example, this one is from the game alan wake, basically I'm just getting at the same thing before, this has the same type of music I was looking for, the one that I feel personaly suits the video best.

http://www.youtube.com/watch?v=4Tr0otuiQuU

This example of music is Beethoven - Moonlight Sonata its a slightly different compared to the first two because it has a hint of depression in it but also sounds upper class, safisticated, smater and serious, playing this on our video would change the people views towards the video and make them feel that video does seem a bit upper class, safisticated, smarter and serious.

With any music that we put on this video will effect the audience feelings towards the video, so we can't have something depressing or boring otherwise they'll judge it as poor and we can't put anything to flamboint or outragous for what the video is, choosing the right type of music is key a tool imto proswading the audience into choosing our video as favourite.

http://www.youtube.com/watch?v=8Uo49IYAx3s

This example of music here is the type of music that is used in the type of style that my team were thinking of using, we discuss the idea of presenting it as a black & white silent movie and playing some honky tonk music which is the type of music that they played in those video's, my team thought this would be a good way to present this because we were presenting these historical landmarks and playing it as an old film would be a great way to present it.
If we presented it as a black & white movie we could cancel out any narratation and do it the same way as those black and white silent movies which would be to bring up a box of text instead of having a voice over actor doing it.

If we changed the way we would present our video then its possible that we could change the style of our music to something more exstravagant, for example if we were to present it as one of those action movies trailers in a way which would be to have some quick pan-shots of our different enviroments/flashing images or what not then we could changed the music to something more thrilling.

http://www.youtube.com/watch?v=cT8hilib_6Q&playnext=1&list=PL001A57588A6E955F&feature=results_video

This an example of the type of music that we could use if we presented it as an action movie trailer (inception-soundtrack)

To create the sounds I need for this project I'm first gonna borrow a recording device (TASCAM-DR07) from shipley college and set out into the choosen enviroments and try to record some sounds that are heard in that area, while going out and recording sounds is one option I would try out foley, I would one day bring in some random objects that are capable of creating the sounds that are heard in that choosen area and perhaps use them as an optional extra.
I would feel that it would be best to keep all recorded sounds as natural as possible to keep it all realist as possible but if say some recorded sounds don't sound the right level of volume then I would put it through some software in order to get the perfect pitch.

If scripits and narration are to be added I would suggest that in my team that I were to do it and what I would talk about is say a bit of history and infomation about the choosen area with maybe a bit of hughmer added to keep things intresting, while talking about the choosen areas I could imate a voice to make it sound as if Sir Titus Salt was talking about the enviroment himself.

If we were to put some sort of musical soundtrack into our project it would probaly be only background music, the music itself would have to suit what the project is, it can't be something out proportion, it can't be loudly epic and melo-dramatic, the music itself has to be what the project is otherwise it just won't suit it or fix in like jigsaw puzzle.

http://www.youtube.com/watch?v=0X9POuSI0Xs

The opening cinematic on this youtube link is and example of the way I would like to do this project in, on this video a man narrates over the video while the video plays it cuts to these different scenes in which the camera pans around them, this is a type of way i would like to do this.

http://www.youtube.com/watch?v=8Uo49IYAx3s

In our group we descussed a way that we could present our project, we thought that maybe we could present it as one of those black & white silent movies with the honky tonk piano music playing in the background, we thought of this idea because we thought it would give it more of a historical feature and as well as it being a uniqe idea. the youtube link above will give you an idea of the type of music we are gonna use for this idea. the youtube link below is just an example of a black & white movie just a type of style to put our project in.
http://www.youtube.com/watch?v=JVNSQ72wvlc















Tuesday 12 March 2013

music lesson 3

In today's music lesson we got to have a play around with a mini key board and the software you use it on, while p[laying with it i discovered that there are sound formats that you can play with on the key board for example classic, the blues, hip-hop and ect. So when playing on this you will play with these types of gerners of music. while messing around with this technology I found that there is a honky tonk that you can use on the key board which is the type of music that our group was thinking of using for our clients video.

Friday 8 March 2013

3D modeling, boxing in

At this point I had already finished the enviroments that I had made in 3D studio max, what I then wanted/needed to do was box them in as it were so that what ever i was going to show off in my enviroments that nobody could see out of the enviroments. For boxing off the enviroments I used a plane to block off the open areas, this was very useful because as well as being a good object to block of the enviroments I could put an image on it to make it look like there was something there any way.


 

The most difficult part of this and I can't stress this enough was getting the right image itself because it was never loook right no matter what I did to it, the problem was trying to aline parts of the image with parts of the enviroment and whenever i tried to sort it out the image itself never look right because it was strech to far and it didn't match the image to the enviroment that well but any I tried to manage with what I had and I tried to make it look as best as I could.

The image above is part of the finished design of hirst lock, for the background i went for mid after-noon orange sky, to try box in the enviroment I used a combinations of trees and planes, as you can see on this image I used the trees to try and block off the side of the enviroments as this enviroment is pritty much a open enviroment. Using these types of trees from 3D studio max proved to cause problems as it caused it to slow down, lag and at sometime crash but it never stop me completing the job.


The image above shows a plane with an image on it this was one of my tactics into boxing my enviroment in, I first draw out a plane as big as camera would only see then I inserted an image from the inter-web on to that plane and tried to match that parts of the image to the enviroment so it gave off the illusion of that there was somthing there rather then being just a wide open enviroment.

On this image here is a wide shot of my enviroment and that there is another plane on the oppisite side of the enviroment that blocks off the oppisite side view, this is what we will probably be showing off in the video or mainly the inside parts of the enviroment.



The image above here is an image of my shipley wharf canal enviroment, I used a plane to block off the rest of the open area and placed an image of a merer extention of the canal. As with the other plane and image placing this to had the same obsicals.


This image is an image of whats on the oppisite side of the buildings in shipley wharf (the road), (other side of the canal), for the background i went with a nice blue crisp clear sky. In front is a plane with the image of whats continuing down this road, to the right of the image, orignaly it didn't have those buildings there, it was all wide open so what I did to solve that problem was copied one of the buildings from the left and dragged it to the right and then made more copies down the road to block the view of the open space, as a useful object to use to block off the view the objects itself proved to make the enviroment more realistic because there were buildings there orignaly.


Here is an open view of the entire enviroment, as you can see I,ve used a combination of trees, planes and buildings to block of the bits that i don't want to be seen, the plan of viewing this enviroment is to go down the road throught the red building and back up the canal.


This is a piture of the finished building of the united reformed church in saltaire, as you can see in this picture I have been messing around with the lighting on this model, with the designed lamps in this enviroment  I added lights on to them to give it more of a realistic feature, with this unique feature i made the entire enviroment look night time and while messing around with this feature I discovered that you can get a light misty fog affect which helps if you want to give it a spooky feature, with the lamps done I was shown what you can do and what things look like when you increase the lighting which is the end result of the picture above.
This enviroment is an open enviroment which basically means that Its gonna be hard to block off the open view but I was able to block off some of it by molding the landscape as close as possible to the actual enviroment and with some clever camera positioning I will be able to show off the bits I want to show off.

Monday 4 March 2013

unit 73 sound

To create the sounds I need for this project I'm first gonna borrow a recording device from shipley college and set out into the choosen enviroments and try to record some sounds that are heard in that area, while going out and recording sounds is one option I would try out foley, I would one day bring in some random objects that are capable of creating the sounds that are heard in that choosen area and perhaps use them as an optional extra.
I would feel that it would be best to keep all recorded sounds as natural as possible to keep it all realist as possible but if say some recorded sounds don't sound the right level of volume then I would put it through some software in order to get the perfect pitch.

If scripits and narration are to be added I would suggest that in my team that I were to do it and what I would talk about is say a bit of history and infomation about the choosen area with maybe a bit of hughmer added to keep things intresting, while talking about the choosen areas I could imate a voice to make it sound as if Sir Titus Salt was talking about the enviroment himself.

If we were to put some sort of musical soundtrack into our project it would probaly be only background music, the music itself would have to suit what the project is, it can't be something out proportion, it can't be loudly epic and melo-dramatic, the music itself has to be what the project is otherwise it just won't suit it or fix in like jigsaw puzzle.

http://www.youtube.com/watch?v=0X9POuSI0Xs

The opening cinematic on this youtube link is and example of the way I would like to do this project in, on this video a man narrates over the video while the video plays it cuts to these different scenes in which the camera pans around them, this is a type of way i would like to do this.

http://www.youtube.com/watch?v=8Uo49IYAx3s

In our group we descussed a way that we could present our project, we thought that maybe we could present it as one of those black & white silent movies with the honky tonk piano music playing in the background, we thought of this idea because we thought it would give it more of a historical feature  and as well as it being a uniqe idea. the youtube link above will give you an idea of the type of music we are gonna use for this idea. the youtube link below is just an example of a black & white movie just a type of style to put our project in.
http://www.youtube.com/watch?v=JVNSQ72wvlc

04/03/2013-Sound lesson-2

In today's sound lesson we basically messed around creating musical soundtracks, we got to choose different types of genres like pop & rock to play around with.
On this piece of software we got to choose from 10 different type of musical sounds from one of the genres and on this software we got to choose how we wanted the beat to go and have it on a loop, we also get add up to about nine more sounds  from the the choosen genre.
With this software we got to treat the whole software like an actual mix board.