Friday 26 April 2013

Sound stuff work


I got to play and experiment with the sound equipment (mixer, we basically messed around creating musical soundtracks, we got to choose different types of genres like pop & rock to play around with.
On this piece of software we got to choose from 10 different type of musical sounds from one of the genres and on this software we got to choose how we wanted the beat to go and have it on a loop, we also get add up to about nine more sounds  from the the choosen genre.
With this software we got to treat the whole software like an actual mix board, Alesis MultiMix 4 USB Four-Channel USB Mixer and a Mackie PROFX12 12-Channel Compact Effects Mixer with USB and a micro-Shure SM58-LC Vocal Microphone Bundle with 20-Foot XLR Cable and Boom Stand, Sewell USB SoundBox 7.1 USB Sound Cardwe used a software called Audacity 1.3.  Christpher made it clear that food and water were to be no where near the equipment in case it caused the equipment to be damage.
phone sm 57 & 58, PC Monitor, Widescreen LED Monitor, Logitech Wireless Combination,
On the mixer chris showed us how to change the volume, the depth and how to make
it sound eckoie, learning this we learned how to disguise our voices.

I would first map out my enviroment look at them individualy and think carefully about what sort of sounds you might hear in each enviroment so for example you might here the sound of a car, laughter of children, a gush of wind as well as the sounds you might here
and
would also take into consideration how would they each sound in different surrondings. I would consider the fact since its a different enviroment that things would sound differently like how foot steps would sound different to walking on grass to tar-mac.

With music it has to suit the situation rather then it being totally random.

To create the sounds I need for this project I'm first gonna borrow a recording device from Shipley college(Yamaha pocketrak C24 pocket Recorder, is the type of device I was thinking of) and set out into the chosen environments and try to record some sounds that are heard in that area, while going out and recording sounds is one option I would try out Foley  I would one day bring in some random objects that are capable of creating the sounds that are heard in that chosen area and perhaps use them as an optional extra, or if all fails I would have to ex-track the sounds of the inter-web in order to get the desired sounds.
I would feel that it would be best to keep all recorded sounds as natural as possible to keep it all realist as possible but if say some recorded sounds don't sound the right level of volume then I would put it through some software in order to get the perfect pitch.

The Script
If scripts and narration are to be added I would suggest that in my team that I were to do it and what I would talk about is say a bit of history and information about the chosen area with maybe a bit of Hummer added to keep things interesting  while talking about the chosen areas I could inmate a voice to make it sound as if Sir Titus Salt was talking about the environment himself.





As you can see with each picture are picture of what components that I used in order to get my narration, a mixer table a computer that has software that specificly deals with sounds and a person called christopher dewey standing next to a micro-phone.

To start this process I'd click the black circle icon to start the process of recording the narration, I had chris read the scripit into the microphone and I requested that he read out loud in an old man voice to give off the effect that it was like Sir titus salt was reading it out, it was one of my aims I was trying to go for in the narration.

Chris was in a small room called the sound booth, he read my scripit into the micro-phone, the voice that he put on for this task I felt in my onisted opinion that he did the job perfectly.

Once I got the narration done I started to put the narration into my animation, one problem that I faced with it was that it was a bit hard to hear even when its on its loudest volume, it was a bit hard to hear, this caused more problems for me, because of this problem it made all the other sound that I applied on my animation hard to hear because I had to lower there volume enough so you could just hear narration as well as the other sound (sound effect, music) but on certain device with some head phone the noise level was well enough to hear.


The Music
If we were to put some sort of musical soundtrack into our project it would probaly be only background music, the music itself would have to suit what the project is, it can't be something out proportion, it can't be loudly epic and melo-dramatic, the music itself has to be what the project is otherwise it just won't suit it or fix in like jigsaw puzzle.

http://www.youtube.com/watch?v=0X9POuSI0Xs

The opening cinematic on this youtube link is and example of the way I would like to do this project in, on this video a man narrates over the video while the video plays it cuts to these different scenes in which the camera pans around them, this is a type of way i would like to do this.

In today's music lesson we got to have a play around with a mini key board and the software you use it on, while p[laying with it i discovered that there are sound formats that you can play with on the key board for example classic, the blues, hip-hop and ect. So when playing on this you will play with these types of gerners of music. while messing around with this technology I found that there is a honky tonk that you can use on the key board which is the type of music that our group was thinking of using for our clients video.


I would first map out my enviroment look at them individualy and think carefully about what sort of sounds you might hear in each enviroment so for example you might here the sound of a car, laughter of children, a gush of wind as well as the sounds you might here and would also take into consideration how they would the in each of these. I would consider the fact since its a different enviroment that things would sound differently like how foot steps would sound different to walking on grass to tar-mac.

With music it has to suit the situation rather then it being totally random.

For the type of video that we are presenting to our client I'm thinking that it should be calm, mellow, relax and pleasent, It can't be something loudly epic or mellow dramatic because the video isn't suited for that type of music, for the video to be perfect it has to have music that suits it best or what it is.

http://www.youtube.com/watch?v=M_0TRKtbbJk&playnext=1&list=PLC1F79AE4BCC77D60&feature=results_video

This link is an example of the type of music I was thinking about having in the video, its from the game halo combat evoled & halo CE anniversary, it suits it well because its carm and mellow because the video itself has no real gerne of anytype, no such real action at all that it can only be just soving.

http://www.youtube.com/watch?v=a40ZCFtUoLA

Another example, this one is from the game alan wake, basically I'm just getting at the same thing before, this has the same type of music I was looking for, the one that I feel personaly suits the video best.

http://www.youtube.com/watch?v=4Tr0otuiQuU

This example of music is Beethoven - Moonlight Sonata its a slightly different compared to the first two because it has a hint of depression in it but also sounds upper class, safisticated, smater and serious, playing this on our video would change the people views towards the video and make them feel that video does seem a bit upper class, safisticated, smarter and serious.

With any music that we put on this video will effect the audience feelings towards the video, so we can't have something depressing or boring otherwise they'll judge it as poor and we can't put anything to flamboint or outragous for what the video is, choosing the right type of music is key a tool imto proswading the audience into choosing our video as favourite.

http://www.youtube.com/watch?v=8Uo49IYAx3s

This example of music here is the type of music that is used in the type of style that my team were thinking of using, we discuss the idea of presenting it as a black & white silent movie and playing some honky tonk music which is the type of music that they played in those video's, my team thought this would be a good way to present this because we were presenting these historical landmarks and playing it as an old film would be a great way to present it.
If we presented it as a black & white movie we could cancel out any narratation and do it the same way as those black and white silent movies which would be to bring up a box of text instead of having a voice over actor doing it.

If we changed the way we would present our video then its possible that we could change the style of our music to something more exstravagant, for example if we were to present it as one of those action movies trailers in a way which would be to have some quick pan-shots of our different enviroments/flashing images or what not then we could changed the music to something more thrilling.

http://www.youtube.com/watch?v=cT8hilib_6Q&playnext=1&list=PL001A57588A6E955F&feature=results_video

This an example of the type of music that we could use if we presented it as an action movie trailer (inception-soundtrack)

To create the sounds I need for this project I'm first gonna borrow a recording device (TASCAM-DR07) from shipley college and set out into the choosen enviroments and try to record some sounds that are heard in that area, while going out and recording sounds is one option I would try out foley, I would one day bring in some random objects that are capable of creating the sounds that are heard in that choosen area and perhaps use them as an optional extra.
I would feel that it would be best to keep all recorded sounds as natural as possible to keep it all realist as possible but if say some recorded sounds don't sound the right level of volume then I would put it through some software in order to get the perfect pitch.

If scripits and narration are to be added I would suggest that in my team that I were to do it and what I would talk about is say a bit of history and infomation about the choosen area with maybe a bit of hughmer added to keep things intresting, while talking about the choosen areas I could imate a voice to make it sound as if Sir Titus Salt was talking about the enviroment himself.

If we were to put some sort of musical soundtrack into our project it would probaly be only background music, the music itself would have to suit what the project is, it can't be something out proportion, it can't be loudly epic and melo-dramatic, the music itself has to be what the project is otherwise it just won't suit it or fix in like jigsaw puzzle.

http://www.youtube.com/watch?v=0X9POuSI0Xs

The opening cinematic on this youtube link is and example of the way I would like to do this project in, on this video a man narrates over the video while the video plays it cuts to these different scenes in which the camera pans around them, this is a type of way i would like to do this.

http://www.youtube.com/watch?v=8Uo49IYAx3s

In our group we descussed a way that we could present our project, we thought that maybe we could present it as one of those black & white silent movies with the honky tonk piano music playing in the background, we thought of this idea because we thought it would give it more of a historical feature and as well as it being a uniqe idea. the youtube link above will give you an idea of the type of music we are gonna use for this idea. the youtube link below is just an example of a black & white movie just a type of style to put our project in.
http://www.youtube.com/watch?v=JVNSQ72wvlc

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